When you’ve ever been deep into an Overwatch battle fully unaware that half of your crew died 15 seconds in the past, I implore you to activate a setting new to Overwatch 2 (opens in new tab). It is a distinct sound that performs when a teammate dies and having it on has already saved my bacon greater than as soon as.
The sound itself is a well-known one for Overwatch veterans: a blaring, transient emergency siren that successfully communicates “oh god, again up, oh god.” The alarm has been utilized in Overwatch for years to suggest the dying of teammates, however solely in limited-time PvE occasions. Now it may be utilized in PvP, although it is off by default and straightforward to overlook within the settings menu.
Blizzard has appropriately named this setting “Play Sound When Teammate Eradicated”. You may discover it on the very backside of this primary web page of audio settings:
As soon as it is on, you may principally cease worrying concerning the kill feed perpetually. It has been revelatory to unshackle from a small textual content feed that I incessantly overlook and let the sound do the speaking. I am amazed at how rapidly dying alarms have improved my reactivity. It is now potential to remain targeted fully on my intention or the individual I am therapeutic and nonetheless immediately perceive when teammates have died and we must always fall again. Phrase of the useful new warning has slowly unfold amongst buddies and friends, and now everybody who’s anybody is pro-death alert. Seems the previous means was sluggish and dangerous the entire time. This abrasive, disagreeable noise is fairly candy.
This is the alarm in motion, demonstrated by me repeatedly leaping off a cliff as Soldier 76 (sound on):
You could be questioning about the same setting above the teammate dying alarm, “Play Sound When Enemy Eradicated”. That one does what it says on the tin, however truthfully, I can barely even hear it. It is a distinctive sound, but it surely’s both too quiet or my mind decides to drown it out. That is nice by me—I am extra involved with teammate notifications anyhow, and I reckon it is already fairly apparent once we’ve wiped the ground with the competitors and there is no person left to shoot.