This definitely is not what I anticipated. The troubled Vampire: The Masquerade – Bloodlines 2, which I might nearly given up on, is now set to launch subsequent fall, over 4 years after its preliminary meant launch. Paradox Interactive has tapped The Chinese language Room, developer of Pricey Esther and All people’s Gone to the Rapture, because the studio to carry the fraught RPG throughout the end line.
“Fraught” would not actually start to explain Bloodlines 2. The sequel to Troika’s 2004 cult traditional (and one in every of my very favourite video games) was initially supposed to return out in March 2020. Its first main delay got here with the information that lead author Brian Mitsoda (who additionally had a giant hand within the unique sport) and inventive director Ka’ai Cluney had been fired. Developer Hardsuit Labs was taken off the mission completely, and the sport was delayed indefinitely in 2021.
The Chinese language Room was introduced in shortly after that, it is now been revealed. Forward of right now’s information, I had the possibility to speak to Paradox Interactive VP of World of Darkness (the broader setting of Vampire: The Masquerade) Sean Greaney, in addition to Alex Skidmore, artistic director of Bloodlines 2. After talking to them, I stay uncomfortably at the hours of darkness about what occurred to Hardsuit Labs’ model of Bloodlines 2, however I got here away excited for The Chinese language Room’s imaginative and prescient for Vampire: the Masquerade.
I used to be initially stunned on the selection of developer—The Chinese language Room has so far been recognized for narrative and atmosphere-heavy, gameplay-lite tasks—however the extra I chewed on it, the extra thrilling the prospect turned. One among Bloodlines 1’s predominant appeals is its dense, textured, turn-of-the-millennium LA noir, and The Chinese language Room has excelled at evoking the same sense of place in its video games.
Skidmore appeared to share my preliminary response: “This is not what I used to be anticipating the Chinese language Room to be engaged on,” he advised me. “And actually, it was a giant motive why I joined, as a result of these are the sorts of video games I really like engaged on.” Skidmore brings some critical, crunchy RPG bona fides to the mission—earlier than serving as lead designer on Gears Techniques, an XCOM-like spinoff that we liked, he spent a few years at Lionhead Studios engaged on the Fable collection.
The Chinese language Room has saved Bloodlines 2’s preliminary deliberate setting of Seattle, and whereas Greaney famous that they “have been capable of reuse a major quantity of artwork and degree design” from Hardsuit’s mission, Skidmore was fast to make clear that The Chinese language Room is utilizing “a brand new code base with completely different gameplay mechanics and RPG programs.” Bloodlines 2 can be nonetheless set at yuletide, however is now within the grips of a historic snowstorm, and Bloodlines 2’s new trailer and idea artwork remind me of the OG Max Payne’s dirty, fashionable NYC Ragnarök.
We’re additionally getting a very completely different type of protagonist than Hardsuit Labs had deliberate. Bloodlines 2 was to initially star a recently-turned “skinny blood” vampire. In World of Darkness guidelines, older is best, and the legendary bloodlines of Antediluvian vampire patriarchs have diluted over the millennia—they only do not make new-gen vamps like they used to.
“We do not need it to be only a type of poor homage or pastiche of Bloodlines 1. We wish it to be its personal factor,” Skidmore defined. “We’re not doing what Bloodlines 1 did, which is a standard RPG sport begin: the very first day you are a vampire. The precise character you might be has been a vampire for fairly some time. And that was to create one thing completely different from Bloodlines to offer a distinct expertise.”
Bloodlines 2 will now star an “Elder” vampire awoken from an indeterminate torpor (learn: long-ass vampire nap), and going off outdated Vampire: The Masquerade guidelines, you get Elder standing after 300 years of undeath. Since Bloodlines 1’s days, a joint Vatican-global intelligence “Second Inquisition” has hit the vampire underground laborious, culling its ranks. An historical, supremely highly effective huge boy vampire waking up in Seattle is a little bit of an occasion.
Skidmore appears eager on placing a stability between having this historical be a longtime character, and letting the participant sketch out their vamp of selection: “You will have sufficient which you could fill within the character a bit as you go and roleplay, however they’re additionally a longtime factor that you simply perceive as aspirational.”
I am focused on how The Chinese language Room will stability a longtime background with the Masquerade’s many clans, particularly given Bloodlines’ legacy of clan selection drastically altering gameplay and the way different characters react to you. Mad oracle Malkavians, for instance, acquired fully rewritten dialogue decisions all through the entire sport within the spirit of Fallout’s low intelligence playthroughs, whereas smelly ugly Nosferatu vampires could not get too near individuals on the streets with out them panicking.
Nonetheless, having a semi-established character for the protagonist strikes me as a daring and thrilling proposition. I am hoping for one thing just like the Anonymous One from Planescape: Torment, or Baldur’s Gate 3’s gloriously ugly Darkish Urge origin—a murky, unsettling previous that it’s a must to come to grips with as you play the sport.
In spite of everything these years of ready for Bloodlines 2, a launch subsequent fall (with a extra detailed gameplay reveal slated for January) feels virtually shockingly, impossibly shut. I might form of resigned myself to no matter destiny would possibly carry for a real, full-fat RPG follow-up to Bloodlines, but it surely’s as soon as once more within the realm of risk, and after seeing and listening to what The Chinese language Room has deliberate for the mission, by god, I feel I am alongside for the trip once more.