Our Verdict
Warhammer 40k: House Marine 2’s correctly vicious fight and spectacular presentation are let down by a bland story and uninteresting mission design.
Warhammer 40k is overwhelming. The main points of its universe have accrued over a long time into one thing that appears unapproachably big. It’s nonetheless doable, although, to understand the floor parts of its aesthetic – to be compelled by the over-the-top charms of its towering and glowering armored troopers, the candle-lit majesty of its gothic sci-fi buildings, and its unabashedly grim imaginative and prescient of a far future characterised by unending battle. This has made Warhammer 40k video games an interesting proposition for the informal observer. Dipping a toe into the setting by means of a throwback shooter like Boltgun or the Daybreak of Struggle technique sequence is less complicated than discovering some other entry level. Spending a dozen or so hours absorbing its fashion and fiction is an efficient option to get pleasure from what 40k gives with no need to get absolutely invested. Warhammer 40k: House Marine 2 is, theoretically not less than, one other compelling tour of this setting for the Warhammer curious.
It’s a third-person shooter that stars a grimacing supersoldier with a chainsaw sword and, inside its first hour, options that area marine ripping aside monsters with blades and bullets, trudging onto huge battlefields swarming with slavering big bugs and puny human troopers like an enormous, blue, two-legged battle elephant. House Marine 2 is easy and crowd pleasing – gore and unique drama offered with out extreme preamble or pretense. It additionally, sadly, doesn’t supply far more than this elementary degree of enjoyment.
That is disappointing, partly, attributable to its nearest level of comparability: the primary House Marine. Again in 2011, Firm of Heroes and Homeworld creator Relic Leisure branched out from its technique style roots – the studio had additionally made a number of Warhammer 40k technique video games – for the primary House Marine. The consequence was a tightly designed, fast-moving motion recreation that supplied instantly satisfying and correctly weighty melee and gun-based fight, starring the square-jawed, ceaselessly unsmiling area marine Demetrian Titus.
Now, 13 years later, House Marine 2 has returned with a brand new studio behind it and a method of play that hearkens again to its predecessor whereas dropping the sense of focus that made that earlier recreation work so nicely.
All of it begins promisingly sufficient. House Marine 2 whips by means of a combat-heavy introduction, exhibiting off precisely what you may anticipate to be doing over the hours that comply with – particularly, switching between a variety of melee weapons and weapons to mow down waves of enemies. This fight is as weighty because it should be. The controller rumbles with every of Titus’ thudding steps, imparting a way of his large dimension, and every of his armaments, from a chainsaw sword and big hammer to carbine rifles and automated pistols, hit dwelling on enemy our bodies with a correctly brutal feeling of heaviness and accompanying splashes of syrupy purple blood.
Fights have a wonderful sense of momentum, urging you to press into the fray to stagger enemies and tear them aside, Doom 2016 fashion. Every ‘execution’ restores chunks of an armor bar that, when depleted, sees a non-regenerating well being bar chipped away till demise. All of it seems to be nice, too. The missions are full of large vistas of crumbling cityscapes devastated by battle, open skies pierced by the spires of unfathomably huge pseudo-cathedrals and battle machines. Mixed with scenes of blocky spaceships and chugging tanks flying down onto or rolling throughout battlefields, it seems like taking part in with a tableful of miniature Warhammer fashions.
House Marine 2’s plot kicks off nicely, too, quickly discovering Titus accountable for a squad whose loyalty is tinged with suspicion he could also be touched by a corrupting affect that their order’s militantly spiritual worldview finds abhorrent. However the story and fight design quickly blur into one thing much less distinct, dropping objective as repetition units in. The plot meanders by means of flat story beats, and it turns into clear that the sport’s motion set items will sometimes include open rooms and hallways that fill with waves of mindlessly aggressive enemies.
The sequel has evidently been designed for on-line play from the bottom up, sticking Titus right into a squad with two different marines. The pair are AI-controlled in single-player and player-controller in co-op. Whereas, not less than on the usual issue, the AI teammates are useful assistants, the marketing campaign’s broader lean in the direction of co-op is much less profitable.
Saber’s pedigree because the maker of Left 4 Lifeless-style co-op shooter World Struggle Z makes itself clear in optimistic and detrimental methods. On one hand, the studio’s expertise making a recreation the place waves of brainless undead enemies swarm onscreen signifies that making use of the identical design strategy to floods of tyranids, an alien species of insectile lizard creatures, works nicely. Watching these monsters come boiling up fortified partitions to assault you, creating scaffolding from their bunched-up our bodies like dwelling tidal waves, is spectacular. Taking pictures and chopping down these enemies in bulk, although, will get outdated a bit too quick.
One challenge is the vary of enemies. In comparison with the cartoonish orks of the primary House Marine, the tyranids – certainly one of two main enemy factions within the recreation – are poor replacements. As a group of monsters that talk with fangs and claws alone, they merely aren’t as gratifying an enemy as a power of militarized inexperienced hooligans that use some type of techniques in battle. The purple chicken males and gun-toting Chaos Marines launched within the second half of the sport face the identical challenge, failing to inject persona or any actual selection to fight. One other drawback is the looser construction of the marketing campaign and co-op mode’s ranges, which, with the intention to accommodate you being joined by different, doubtlessly distracted teammates, sacrifices fastidiously orchestrated spectacle for a sequence of hallways and battlefields that merely fill with waves of enemies, or the occasional boss battle, for the size of the story.
House Marine 2’s successes and flaws lengthen to its further co-op mode, Operations, which is unfold throughout six ranges, based mostly on the identical environments and set throughout the identical occasions as these seen through the marketing campaign. House Marine 2 features a 6v6-player multiplayer mode as nicely, although its matchmaking both wasn’t working or there have been too few gamers on-line earlier than launch to test it out earlier than penning this assessment.
Operations makes use of a intelligent narrative conceit, casting three customizable marines – the identical set of courses obtainable within the PvP multiplayer – as one other squad Titus and Co. hear from and coordinate with through the story mode’s missions, exhibiting a distinct view of battles depicted through the marketing campaign. Combating off waves of enemies whereas finishing goals is an efficient sufficient time, however its total similarity to the co-op play of the marketing campaign signifies that it seems like extra of the identical, solely with the added potential to select from totally different courses of marine, customizable in look, weapon loadout, and improve path.
None of House Marine 2 is dangerous. The look, sound, and basic really feel of the sport, particularly the all-important design of murdering vicious marines and alien freaks en masse, are all gratifying. It’s solely an absence of focus in storytelling and mission design, coupled with bland enemy encounters, that retains it from standing out. As an accessible entry level to the setting, these casually involved in Warhammer might do a lot worse. It’s simply too dangerous that House Marine 2 isn’t as sturdy a showcase as its predecessor.