Activision has revealed the Name of Obligation: Warzone Season 1 patch notes as a part of the launch immediately, December 6, and identical to the replace for Fashionable Warfare 3, Warzone’s replace makes important adjustments.
The battle royale will get the brand new Urzikstan map and a brand new battle cross as a part of the sport’s first large replace following Fashionable Warfare 3’s launch.
Urzikstan is a brand new massive map that accommodates Warzone’s first controllable cellular focal point, Urzikstan’s new drivable practice, full with ahead and backward engine controls, a horn, and a handbrake within the caboose (rear carriage) for tactical braking.
In the meantime, Ziplines are a model new traversal mechanic that enable speedy horizontal navigation throughout Urzikstan. There is a model new one versus one Gulag, too.
Name of Obligation: Warzone Season 1 Patch Notes:
MAPS
Urzikstan New Massive Map
Positioned in Western Asia, nestled on the jap border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in wealthy, turbulent historical past and solely lately emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this historical past, weaving it into the panorama that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.
Central to our design philosophy is a deep respect for our neighborhood, as we deal with a balanced, fluid, and dynamic gameplay expertise that harmonizes the depth of dense city warfare with the strategic openness of rural battlegrounds. With enhanced mobility being one other key pillar of our design, Urzikstan is interspersed with a wide range of new and returning traversal choices, together with vertical ascenders, horizontal ziplines, redeploy drones, and even a cellular focal point – the driveable practice.
Urzikstan is a testomony to our dedication to our gamers, strategic steadiness, and revolutionary design, set in opposition to the backdrop of a area rising from its tumultuous previous, solely to face model new challenges.
Drivable Prepare New Cell Level of Curiosity
- Take management of Warzone’s first controllable cellular POI, Urzikstan’s new drivable practice, full with ahead and backward engine controls, a horn, and a handbrake within the caboose (rear carriage) for tactical braking.
- The brand new Drivable Prepare additionally contains particular person carriages that comprise a Purchase Station, a UAV Tower, an Ammo Depot, and a assured Legendary Provide Crate.
- The Drivable Prepare can even begin at totally different factors alongside the practice monitor in every match.
- Since Name of Obligation: Subsequent, additional enhancements have been made to the vaulting and hop up factors to supply simpler entry to mantle onto the practice and the cart roofs.
Ziplines New Traversal Mechanic
- Along with the vertical ascenders, anticipate ziplines to permit speedy horizontal navigation throughout Urzikstan. Search for ziplines throughout the map, typically permitting quicker journey throughout in any other case more difficult topography, like water or tall constructions.
- When you watched Name of Obligation: Subsequent, High quality of Life enhancements have already been made to this method enabling simpler on/off entry for the Operator utilizing both kind of transport line.
Main Factors of Curiosity
- Hadiqa Farms
- Traits
- Fewer buildings
- Broad open fields
- River entry
- Little verticality
- Lengthy vary benefit
- Minor POIs
- Traits
- Levin Resort
- Traits
- Deserted vacationer web site
- Excessive floor benefit
- A number of vantage factors
- Impressed by Hardhat
- Minor POIs
- Rostova Retailers
- Kotovo Blocks
- Traits
- Low City
- Traits
- Run down shacks
- Near water
- Central to the map
- Quick vary benefit
- Minor POIs
- Abtal Academy
- Al-Sada Village
- Outdated Al-Sada
- Traits
- Outdated City
- Traits
- Dilapidated buildings
- Gorgeous interiors in Bathhouse
- Central to the map
- Impressed by Seatown
- Minor POIs
- Seatown
- Opal Palace
- Nahr Bathhouse
- Traits
- Orlov Army Base
- Traits
- Missile silos, bunkers, and amenities
- Constructed into mountainous terrain
- Scattered barricades
- PMC Army presence
- Impressed by Countdown
- Minor POIs
- Drezna Sub Base
- Kadurin Silo
- Zlatyev Array
- Traits
- Popov Pop-off Energy
- Traits
- Cooling towers, containment constructions, industrial buildings
- Massive inside areas
- Freeway and River entry
- Minor POIs
- Traits
- Seaport District
- Traits
- Docks, shoreline, and maritime buildings
- Vantage factors by land or by sea
- Simple rotation alternatives
- Minor POIs
- Traits
- Shahin Manor
- Traits
- Remoted location
- A number of flooring
- Considerable loot
- Centered on close-quarters-combat
- Minor POIs
- Traits
- Urzikstan Cargo
- Traits
- Waterways and cargo containers
- Vantage factors through tall cranes
- Scorching drop potential
- Minor POIs
- Traits
- Zaravan Metropolis
- Traits
- Heavy city setting
- Maze of streets and seemingly infinite vantage factors
- Safer looting alternatives
- Interiors liable to engagement
- Minor POIs
- Amara Riverside
- Ghalia Seaside
- Haifa Condominium Complicated
- Quadri Buying Middle
- Tishrin Parkway
- Urzikstan Group Middle
- Urzikstan College
- Traits
- Zaravan Suburbs
- Traits
- Rooftop gardens, live performance corridor, neighborhood middle
- Entry to downtown with out crossing water
- Dense Roadway entry
- Minor POIs
- Al-dahr Estates
- Shorok Opera Home
- Souk Nuri
- Traits
For an exhaustive have a look at Urzikstan, take a look at the brand new Tac Map Atlas.
Gulag New Map
This model new 1v1 Gulag named “Silo” is characterised by its stark, symmetrical format that lends to each hanging visuals and balanced engagements. This symmetry not solely enhances participant immersion however ensures equal alternatives for each contestants to redeploy to the sphere. This new enviornment can also be wealthy in loot, strategically positioned to encourage exploration and including an extra layer of useful resource administration and technique.
Here’s a collection of recent options that elevate this Gulag in varied methods:
- Map Variants New Location Modifiers
- Gamers now have an opportunity to come across one in every of three doable Gulag map variants.
- Every map variant presents 3 clear lanes permitting for easy 1v1 gameplay.
- The general gameplay of every map variant will stay related however sight-lines and visuals will change match to match.
- Map variants embrace:
- A boxed middle with varied cowl and pathways in. Crates and corners riddle the format making it harmful to hurry and not using a plan.
- An open format with mild cowl and a circularly enclosed middle with restricted entry.
- A reasonably open middle with a boxed out space making the edge from spawn to middle very quick however offering rotational alternative.
- Public Occasions New Dynamic Occasions
- A collection of recent Public Occasions have been launched together with:
- Go Once more
- Get one other likelihood if you happen to lose your struggle.
- Money Seize
- Extra cash on the bottom with a bigger stack in the course of the sector.
- Locked & Loaded
- Begin with full armor and two upgraded weapons.
- Go Once more
- A collection of recent Public Occasions have been launched together with:
- Time beyond regulation Ascender New Win Situation
- When Time beyond regulation kicks in, slightly than vying for management of a Flag level, Gamers will now need to outplay their opponents for an opportunity to make use of the vertical Ascender that spawns within the middle of the map.
- Submit Victory Looting New Gameplay
- Upon eliminating their opponent, Gamers will probably be allowed to proceed roaming and looting the Gulag till the second they’re redeployed to the sphere.
It’s vital that the Gulag is as enjoyable and various in your a thousandth Gulag struggle because it was in your very 1st Gulag struggle. With the Public Occasions system now coming to the Gulag, this offers Gamers additional second likelihood and regain alternatives, particularly so with the additional money of “Money Drop” or the additional weaponry offered in “Locked & Loaded”.
MODES
Battle Royale
- Battle Royale Returning Mode
- That is the Battle Royale expertise that Gamers have grow to be ever so conversant in since Warzone’s launch in 2020. Gamers infil, scavenge for weapons, tools, and different assets whereas getting ready for the approaching battle. The map’s playable space steadily shrinks over time, forcing survivors into nearer proximity – upping the ante. The last word goal? To be the final squad standing when the smoke clears. It’ll take a mixture of talent, strategic planning, and typically a little bit of luck, to exfil with that victory.
- New Map:
- Participant Depend:
- Match Size:
The pacing of a Battle Royale match is important to the expertise and must characterize the rhythm of a heartbeat: the place the peaks and troughs are constant and wholesome all through the sport. Battle Royale is a recreation with distinct phases, this contains touchdown off infil and looting, then buying a loadout, all through to the ultimate battles earlier than exfil – but additionally importantly having a mid-game that doesn’t undergo a droop and is steady in its engagements.
Traditionally Warzone has all the time had massive participant counts in its bigger maps however as we have now added extra respawn mechanics and adjusted circle sizes and timings we have now discovered it impacted the time-to-action pacing of the sport.
With the brand new Urzikstan map there are a selection of concerns the staff have made for the participant depend:
– New map measurement of Urzikstan, round 20% smaller than Al Mazrah.
– Sooner match time at 20 minutes.
– New Fuel Circle timers and sizing.
– Extra ‘second likelihood’ redeploy mechanics.
– Unsuppressed pink dots revealing engagement places.
– The Return of the “Huge Recreation Bounty” Contracts Superior UAV reward
– Up to date “Bounty” Contract rewarding one UAV ping as a reward.
– New Gulag Public Occasion, “Go Once more”, enabling extra gamers to redeploy.
– The steadiness and efficiency of the sport.
To summarize, whatever the variety of gamers, the time-to-action is one in every of our most vital variables. Primarily based on the entire above, we will probably be monitoring the time between engagements in Battle Royale all through Season 1 and make pacing adjustments the place mandatory in future seasons.
Resurgence
- Resurgence Returning Mode
- A fan favourite, this Mode is a spin on the Battle Royale method that emphasizes a faster-paced, extra aggressive playstyle on smaller maps. Reasonably than being thrown into the Gulag, Gamers which can be eradicated will redeploy after a brief respawn timer – that’s, so long as they’ve teammates which can be nonetheless alive. This redeploy mechanic permits gamers to relinquish discretion and encourages taking better dangers, leading to extra frequent engagements. And true to the unique expertise, incomes factors will cut back this timer.
- Returning Maps:
- Participant Depend:
- Ashika
- Solos – 52
- Duos – 52
- Trios – 51
- Quads – 52
- Vondel
- Solos – 72
- Duos – 72
- Trios – 72
- Quads – 72
- Ashika
- Urzikstan Resurgence New Restricted-Time Mode
- Whereas Resurgence is hosted on whole Maps, this mode will adhere to the identical ruleset whereas completely emphasizing a number of important Factors of Curiosity situated all through Urzikstan. These places have been rigorously handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to anticipate from Resurgence.
- Places:
- Urzikstan Factors of Curiosity
- Orlov Army Base
- Popov Energy
- Zaravan Suburbs
- Urzikstan Factors of Curiosity
- Participant Depend:
- Solos – 44
- Duos – 44
- Trios – 45
- Quads – 44
- Rotation Resurgence Returning Mode
- With the wealth of maps on provide in Resurgence, Rotation Resurgence permits Gamers to drop into one in every of a number of doable places which can be carouseled on a set time interval displayed on the menu.
- Rotation Interval:
- Returning Maps:
- New Places:
- Urzikstan Factors-of-Curiosity
- Orlov Army Base
- Popov Energy
- Zaravan Suburbs
- Urzikstan Factors-of-Curiosity
Plunder
- Plunder Returning Mode
- Battle to earn essentially the most money on this returning recreation mode now set in Urzikstan. In Plunder, gamers loot money from the map, full contracts, and battle opponents to be the primary staff to earn $2 million. Reaching that money threshold triggers a 3-minute extra time the place money values double. Be the highest incomes squad when time expires to win.
- Respawn is enabled in Plunder, and gamers all the time deploy with their chosen loadout. This makes Plunder ideally suited for leveling up weapons and exploring the map with out the looming menace of an enclosing circle of fuel. The free-form nature additionally makes for a wide range of viable methods.
- New Map:
- Participant Depend:
- Match Size:
Lockdown
- Lockdown Returning Mode | In-Season
- Impressed by the Multiplayer mode Hardpoint, Lockdown will activity a number of Quads with capturing and holding zones all through Vondel. This main goal replaces the normal Battle Royale last-squad-standing.
- This Mode is ideal for many who wish to stage up their weapons in a high-pace, objective-based mode. Lockdown permits for Customized Loadouts proper initially of the match.
- Lockdown will probably be added to the Playlist rotation throughout Season 1.
- Map:
- Participant Depend:
PLAYLIST
For details about upcoming Playlists, XP occasions, and extra, please take a look at the devoted Warzone Trello Board.
WEAPONS
As many gamers have already skilled, MW3 presents a number of dozen weapons that cowl a various vary of choices spanning varied classes. It is vital to do not forget that Warzone will not instantly shift in a single day to favor solely DMRs and Shotguns. As an alternative, our hope is to witness a extra balanced ecosystem the place extra classes, resembling Battle Rifles, grow to be viable selections because of the brand new providing of weapons. In essence, MW3 weapons purpose to be user-friendly, providing versatility throughout varied injury ranges and sustaining a excessive stage of mobility. Whereas we acknowledge the significance of MW2 Weapons retaining their viability, there are particular instances the place additional updates could also be required to make sure a good and thrilling gameplay expertise for all.
New Weapons
The next Weapons launched with Fashionable Warfare III and are new to Warzone as of Season 1 launch.
» Assault Rifles «
- SVA 545
- This weapon system fires the primary two rounds practically on the identical time, making this an extremely deadly weapon in cautious arms.
- MTZ-556
- Boasting an distinctive hearth fee for a 5.56 weapon, this close-quarters assault rifle excels at shut and mid-range.
- Holger 556
- Chambered in 5.56, this AR presents distinctive vary and reliability for many engagements.
- MCW
- This remarkably adaptable assault rifle options phenomenal recoil management and flexibility from a light-weight body chambered in 5.56.
- DG-56
- With wonderful recoil management and three-round burst hearth, this bullpup AR dominates at mid- to lengthy vary.
- FR 5.56
- A 3 spherical burst bullpup AR. A well-placed burst will be extraordinarily lethal at intermittent ranges.
» Battle Rifles «
- BAS-P
- A extremely controllable and highly effective Battle Rifle chambered in .277 Fury designed for all-round reliability and efficiency.
- Sidewinder
- A extremely adaptable Battle Rifle chambered in .450 that delivers excessive injury at near mid-range.
- MTZ-762
- A completely automated Battle Rifle designed to ship hard-hitting 7.62 rounds downrange at excessive velocity.
» SMGs «
- Striker
- A tough-hitting and controllable submachine gun chambered in .45 Auto. Dependable at near mid-range.
- WSP Swarm
- Extremely fight and maneuverable, this 9mm SMG overwhelms targets with a quick hearth fee.
- AMR9
- A completely automated SMG chambered in 9mm, the AMR9 is a go-to for Operators preferring to shred the competitors from near mid-range.
- WSP-9
- A completely automated SMG that includes a sluggish fee of fireplace balanced by excessive injury, management, and mobility.
- Rival-9
- The Rival-9 is a light-weight, 9mm submachine gun constructed for agility and fast room clearing.
- Striker 9
- This compact SMG handles like a carbine whereas making the most of the low recoil and flexibility of 9mm rounds.
» Shotguns «
- Lockwood 680
- This extremely efficient and versatile 12-gauge pump shotgun will be modified to excel in most eventualities.
- Haymaker
- Extremely efficient at shut vary, this mag-fed fight shotgun will clear rooms with rounds to spare.
- Riveter
- A full-auto, .410 shotgun constructed round an assault rifle receiver, the Riveter is a hole-punching machine.
» LMGs «
- Pulemyot 762
- Chambered in 7.62, this belt-fed heavy machine gun offers wonderful suppressive hearth, dealing a large quantity of injury at lengthy ranges.
- DG-58 LSW
- A light-weight squad weapon for controlling zones and laying down suppressive 5.8x42mm hearth.
- TAQ Eradicator
- Absolutely automated LMG that makes use of a prototype firing methodology going from a closed to open bolt methods beginning out at a blazingly quick fee of fireplace earlier than rapidly slowing down and changing into extra correct.
- Holger 26
- A extremely modular mild machine gun that may be tailored to most fight eventualities. Chambered in versatile 5.56 ammunition.
- Bruen MK9
- The Bruen Mk9 is a totally automated, air-cooled mild machine gun chambered in 5.56. Assist your staff and pin down the enemy with a excessive hearth fee and overwhelming overlaying hearth.
» Marksman Rifles «
- KVD Enforcer
- A Marksman Rifle chambered in 7.62. Light-weight building leads to wonderful recoil management for speedy follow-up pictures.
- MCW 6.8
- Chambered in 6.8, this extremely modular Marksman Rifle options distinctive injury and reliability.
- DM56
- A titan of ballistic ingenuity, this Marksman Rifle boasts best-in-class fee of fireplace and distinctive controllability.
- MTZ Interceptor
- A high-powered Marksman Rifle chambered in 7.62. Management mid to lengthy distances with this semi-auto weapon.
» Sniper Rifles «
- Katt-AMR
- This devastating .50 cal bolt-action sniper rifle delivers large injury downrange with each shot.
- Longbow
- A light-weight, closely modified sniper rifle designed for precision capturing and repeat pictures because of recoil management and journal capability.
- KV Inhibitor
- This semi-auto sniper rifle chambered in .338 presents simple recoil management and stability for the discerning operator.
» Handguns «
- COR-45
- Semi-automatic ballistic pistol chambered in .45 Auto. Delivers wonderful dealing with and recoil management.
- Renetti
- A burst-fire pistol with a staggering hearth fee and controllability in the precise arms.
- TYR
- This lethal revolver chambered in devastating 12.7x55mm hits like a cannon and leaves no survivors.
- WSP Stinger
- Preserve your enemies shut with this extremely efficient, room-clearing SMG with a blazing hearth fee.
» Launchers «
- RGL-80
- An infantry-carried, revolving grenade launcher that fires 40mm projectiles that explode on impression.
» Melee «
- Gutter Knife
- Customary situation fight knife. Nice for fast stealth takedowns.
- Karambit
- A small, curved talon-style blade. Extraordinarily sharp and discreet for quick and lethal melee assaults.
Basic Changes
- Backup Pistol High quality of Life
- While you don’t have a handgun outfitted in your loadout you’ll unholster a base attachment COR-45 whereas performing the next actions:
- Ledge hanging
- Climbing a ladder
- Swimming underwater
- When you do have a handgun or melee weapon outfitted, you’ll use that as a substitute.
- While you don’t have a handgun outfitted in your loadout you’ll unholster a base attachment COR-45 whereas performing the next actions:
We wish gamers to all the time be capable to struggle again, irrespective of their state of affairs. The Backup Pistol addition to the sport implies that whether or not you’re swimming or climbing, you’ll be able to interact with enemy opponents always. As an vital observe, a totally outfitted loadout Handgun will stay the popular alternative in these circumstances.
- Locational Injury Modifiers
- Locational injury multipliers have been flattened to supply a extra constant time to kill. Headshot multipliers are broadly decreased and arms now match the torso.
Previously, arms have typically had differing injury multipliers than the chest. This might typically find yourself with an inconsistent time to kill when firing immediately at a participant aiming at you (because you had been hitting arms, as a substitute of their chest). By standardizing the multipliers to be extra per the “Backside to Prime Philosophy” pictures touchdown in the identical space will lead to a extra dependable expertise.
- Sniper Injury
- KATT AMR will one shot to the pinnacle at any distance.
- Riot Protect
- The Riot defend slows motion when it’s outfitted because the participant’s Secondary and is on their again.
- Weapon Tuning
- With the extra statistical information you’re in a position to obtain whereas swapping between modifications, offering a powerful quantity of incremental weapon meta constructing, Weapon Tuning has been eliminated, a characteristic that appeared in Fashionable Warfare II. This modification to Weapon Tuning applies to each MWII and MWIII weapons that make the most of modifications.
- Launcher Injury
- All launchers have been adjusted with regard to their injury and interplay with autos. This contains:
- Most launchers will destroy lighter autos in a single shot.
- The RPG-7, PILA, and STRELA-P will destroy most medium sized autos in two pictures.
- The JOKR will destroy nearly all autos in a single shot.
- The RGL-80 and the STRELA-P won’t trigger most autos to instantly explode.
- The PILA won’t trigger most medium and bigger autos to instantly explode.
- The RPG-7 and the JOKR will trigger most autos to blow up instantly.
- All launchers have been adjusted with regard to their injury and interplay with autos. This contains:
We wish to guarantee that launchers have an impactful however truthful software to countering autos in Warzone. Primarily based on a number of variables resembling projectile velocity, time to fireplace, and reload velocity we have now tuned launchers to higher meet the expectation on the way it ought to behave when damaging autos.
GAMEPLAY
New Options
All Modes
- Basic Purple Dots
- Firing unsuppressed weapons causes Operators to momentarily seem as a pink dot on the minimap.
Purple dots have returned to Warzone – these wishing to remain off the map when firing ought to take into account equipping a suppressor to the weapons of their Loadout.
- Reload Cancel / Segmented Reloads
- Now you can reload cancel if there are bullets within the journal. When performing an empty reload it should make the most of reload checkpoints to offer one of the best of each worlds.
- Improved Water Fight
- Alongside the devoted Backup Pistol, enhancements have been made to water visibility such that it’s now simpler to see targets each when out and in of the water.
Battle Royale
- Redeploy Weapons
- Being purchased again now grants a weapon that adjustments based mostly on the present circle quantity, with the weapon bettering with later circles.
It is a related strategy to the one present in Resurgence already. Gone are the times of being purchased again in the long run recreation with solely a pistol.
Adjusted Options
All Modes
- Loot
- Floor & Provide Field Pool
- Loot discovered all through our maps will now embrace a mixture of MW2 and MW3 weapons, tools, perk packs, and extra.
- Rarity High quality of Life
- Weapons, tools, killstreaks, and extra will now seem with a color-coded tooltip to point the worth and rarity of the merchandise, in addition to if a weapon is from a “Customized Loadout”.
- Rarity breakdown:
- Legendary = Orange
- Epic = Purple
- Uncommon = Blue
- Unusual = Inexperienced
- Widespread = White
- Floor Unfold High quality of Life
- Gamers will now discover that the loot distribution and unfold when opening a Provide Field or eliminating an enemy has obtained important enhancements to reduce loot overlap and facilitate loot identification.
- Revive Pistol
- The Revive Pistol has been faraway from the loot pool however might make a return in a future season.
- Legendary Audio High quality of Life
- Guitar celebration returns when discovering legendary loot as a result of it simply didn’t really feel proper with out some iconic riffs!
- Floor & Provide Field Pool
We now have balanced loot so that the majority every thing will be discovered on the whole looting, with sufficient time. Nonetheless, we have now tried to make rewards from actions like strongholds, contracts, public occasions, and places on the map (like hospitals, automotive garages, police stations, and many others) targetable for a selected, fascinating merchandise or a sort of merchandise, like Plate Carriers.
So in case your staff is in want of a selected merchandise, there may be doubtless a spot or exercise you’ll be able to go to have a better likelihood of getting it. Some excessive tier gadgets will probably be unique to common looting to encourage gamers to proceed looting to search out them. Basic gear and provides must be plentiful, and gamers ought to have fundamental gear and a preferable weapon not more than 60 seconds into the match.
- Backpack
- Format High quality of Life
- Adjusted the backpack and in-game loadout format. Weapons at the moment are proper aligned, beneath the newly added devoted ammo. Fuel Masks and Armor Plates are first on the listing for speedy entry to 2 areas extremely interacted with.
- Navigation Wrapping High quality of Life
- The backpack and loadout will now navigate wrap when shifting all the best way to 1 aspect.
- Devoted Ammo Slots High quality of Life
- Particular new Backpack slots cater to ammo, permitting fast and easy accessibility. These slots will probably be routinely crammed as Gamers discover ammo. Further ammo can nonetheless be saved within the all-purpose Backpack slots.
- Gulag Entry Equipment High quality of Life
- The Gulag Entry Equipment will be stowed, enabling “pickup to share” for team-coordination.
- An identical Killstreak Auto Equip High quality of Life
- Sure gadgets will routinely equip from the Backpack into the lively Loadout when an identical merchandise is used.
- i.g. If the participant makes use of a UAV they usually have one other of their Backpack, it should auto-equip the UAV into their lively Loadout.
- Sure gadgets will routinely equip from the Backpack into the lively Loadout when an identical merchandise is used.
- Gulag and Redeploy Tracker High quality of Life
- Backpack now shows when you have a Gulag Entry Equipment or a Redeploy Pack out there to make use of.
- Not relevant in Plunder or Resurgence.
- Backpack now shows when you have a Gulag Entry Equipment or a Redeploy Pack out there to make use of.
- Format High quality of Life
- Navigation Pings High quality of Life
- The power to ping doorways with a selected yellow warning ping has been eliminated to alleviate frustrations when making an attempt to position navigation pings.
- Killcam Pings High quality of Life
- Gamers will now be capable to observe all enemy pings whereas watching kill cam replays.
- Necessary: This will probably be dwell shortly after launch and will probably be communicated accordingly.
No extra questioning “How did they know I used to be there?!” whenever you had an enormous pink ping above your head.
- Purchase Station
- Work together Distance
- The interplay distance for Purchase Stations throughout the Fuel has been prolonged to 30 meters, up beforehand from 10 meters.
- Icon Visibility High quality of Life
- When a Purchase Station remains to be accessible within the Fuel, its icon will stay seen on the minimap and Tac Map. Upon being within the Fuel for too lengthy, the icon will then fade away as soon as the Purchase Station is not lively.
- The above notes apply to each stationary Purchase Stations in addition to Deployable Purchase Stations.
- Work together Distance
Purchase Station accessibility is vital, so not solely can we wish to enable for extra superior and attention-grabbing Fuel performs – we additionally wish to guarantee that gamers know if they will execute a Fuel play earlier than they try it with the newly improved UI.
- Loadouts
- Buy Worth
- Purchase Station value has been diminished:
- Solos: $7,500, down from $8,000
- Duos: $10,000, down from $12,000
- Trios: $12,500, down from $16,000
- Quads: $15,000, down from $20,000
- The acquisition value will now scale based mostly on the lively Squad Measurement within the match, slightly than the bottom Playlist Squad Measurement.
- Purchase Station value has been diminished:
- Squad Define High quality of Life
- The distinctive white visible design of the Loadout crate from 2020 makes its return!
- Loadouts now have a coloured define that’s distinctive to your squad, which serves two functions: 1) It helps gamers determine which crate belongs to their squad, 2) and it disappears per participant after participant has interacted with it.
- The define refreshes when respawning indicating that gamers can use it once more.
- The distinctive white visible design of the Loadout crate from 2020 makes its return!
- Buy Worth
With a number of adjustments to the financial system, rising the amount of money earned from contracts and introducing a brand new perk that multiplies that even additional, we’re doubling down on simpler entry to your loadouts and the customized weapons discovered inside. These costs can even scale dynamically must you lose a participant, or be making an attempt to solo v quads your strategy to victory.
- Fuel Masks
- Handbook Fuel Masks High quality of Life
- Now you can manually select when to equip the Fuel Masks. When taking a look at a Fuel Masks on the bottom, Gamers are introduced with two choices:
- Equip
- Equipping the Fuel Masks will start the equip animation of placing it onto their face.
- Stow
- Stowing the Fuel Masks will place it within the Backpack for Gamers to manually equip at a later time.
- Equip
- On account of the above, the animation will not interrupt gameplay, and importantly Gamers will solely hear the heavy respiration sound impact whereas within the Fuel.
- Now you can manually select when to equip the Fuel Masks. When taking a look at a Fuel Masks on the bottom, Gamers are introduced with two choices:
- Fuel Masks Overlay High quality of Life
- Adjusted Fuel Masks overlay to supply a clearer subject of view to the motion.
- Decreased the depth of the “cracked” state when close to damaged.
- Handbook Fuel Masks High quality of Life
The compelled Fuel Masks animation of placing on and eradicating has been a typical frustration shared from gamers and builders alike. We’re eradicating the automated animations from the equation and placing the participant alternative solely behind a handbook “outfitted or not” strategy.
- Fuel
- Circle Pacing
- We’ve adjusted the general doable centering of the primary circle to embody extra play space than beforehand skilled. This may make sure that extra of the map will probably be accessible to gamers initially of every match to higher enable for the all vital looting part.
- Beneath is a abstract of the changes made to fuel circle timings:
- Circle 1:
- Circle shut time diminished to 160 seconds, down from 215 seconds
- Circle 2
- Circle shut time diminished to 140 seconds, down from 220
- Circle 3
- Circle shut time diminished to 130 seconds, down from 170
- Circle 4
- Circle shut time elevated to 125 seconds, down from 110
- Circle 5
- Circle shut time elevated to 90 seconds, down from 70
- All different circle timings stay unchanged.
- Complete Discount
- Complete Time Till Match Finish
- 20 minutes and 20 seconds
- Circle 1:
- Fuel Injury
- Elevated to 10 injury per tick, up from 9.
- Circle Pacing
With the introduction of the Irradiated perk there’s room to extend the bottom tick-damage as there’s methods to convey this a lot decrease with the perk. This implies about 15 seconds within the fuel is feasible and not using a masks
- Redeploy Drone
- Redeploy Drones will now stay stationary within the fuel for as much as 45 seconds.
- Every circle will cut back this time by 5 seconds to a minimal of 30 seconds.
- Drones will now transfer barely quicker when repositioning.
- Drones will start to depart after circle 5 as they’re too deep within the fuel and there may be restricted room to reposition to.
- The Redeploy Drone’s catapult distance has been elevated so Gamers can now traverse better distances.
- Redeploy Drones will now stay stationary within the fuel for as much as 45 seconds.
The Redeploy Drones have been a improbable addition to the sport however we felt that it was unclear once they had been about to vary place, and would regularly transfer whenever you had been working to make use of them. With this transformation, the objective now could be that if you happen to can see a Redeploy Drone in a playable a part of the map – it will likely be accessible to make use of.
- Demise’s Door (Low Participant Well being)
- This refers back to the audible and visible notification that the participant is low on well being and liable to being downed.
- Activation
- The visible overlay when low on well being now triggers at 40% Well being, down from 55%.
- Visibility High quality of Life
- Elevated transparency of the overlay, to be much less obtrusive when at low well being.
- Parachutes
- Operators from MWIII will now deploy into the Warzone with a brand new default Parachute texture, impressed by the city nature of the brand new large map Urzikstan. This Parachute texture will probably be overridden if the participant has custom-made their Parachute.
- Spawn Safety Timer
- The length of spawn safety has been diminished to 2.5 seconds, down from 10 seconds
- This is applicable to all modes aside from Resurgence.
We’ve made this transformation so as to higher create a way of equity, each for the redeploying participant but additionally for these already on the bottom.
Battle Royale
- Infil Peak
- The peak at which Gamers deploy to the sphere throughout Infil has been decreased to 402 meters, down from 483 meters.
Infil nearer to the bottom for quicker time-to-action. As well as, redeployment heights all through the match will probably be additional decreased every circle so endgame hovering is much less efficient.
- Second Likelihood Mechanics
- The spawn fee for Gulag Entry Kits and Redeploy Packs has been elevated.
- Strongholds
- Strongholds are not a assured spawn every match, slightly they’ve been linked to a brand new Public Occasion.
- For particulars, see the Public Occasion part beneath.
- Strongholds are not a assured spawn every match, slightly they’ve been linked to a brand new Public Occasion.
With a purpose to make every match distinctive, Strongholds have been moved to the general public occasion system the place there’s a share likelihood of them changing into accessible throughout infil. We acknowledge that strongholds being current in each match results in a transparent golden path and never a singular expertise from match to match. We’re working in direction of extra options to make Strongholds fairer to contest and management, and may have extra to announce in future.
- Black Websites
- A single Black Website will spawn at random at the start of every match.
- The situation won’t be revealed on the map till your squad finds a Black Website key or it has been unlocked by one other squad.
- The Black Website boss will now drop a assured Deployable Purchase Station. The Superior UAV is now one in every of a number of doable killstreaks that may drop.
- Gamers might discover Black Website keys through floor loot permitting you the chance to open a Black Website in any match.
Plunder
- UAV Towers
- UAV Towers at the moment are in Plunder.
- Money Stability
- We’ll be intently monitoring the steadiness of the money financial system in Urzikstan and can doubtless make changes to make sure a wide range of methods stay viable for profitable.
PERKS
Spotlight
The Perk system at present in Warzone continues, with Operators selecting from both a pre-set or a Customized Perk Package deal consisting of 4 Perks which grow to be lively as soon as your Loadout is claimed. Perk Packs may also be present in floor loot, whether or not dropped by an eradicated Participant or present in Provide Containers.
As well as, a variety of the Perks that exist in Multiplayer have been applied as default motion behaviors in Warzone – with out requiring any particular tools. This will probably be additional detailed within the part titled Motion beneath.
New Perks
- Shrouded
- Mechanically drops a Smoke Grenade when coming into the downed state.
- Flex
- Delay triggered explosives whereas sprinting, warns of close by enemy tools, and reduces fight noise.
- Because of a recognized situation, this Perk at present seems as “College” within the menu.
- Resolute
- When taking injury from gunfire, it grants a brief bonus to motion velocity.
- When capturing at an enemy with Resolute outfitted, gamers will see a small icon to point that the participant has Resolute.
- Stalker
- Elevated strafe and purpose down sight motion velocity.
- Payout
- Contracts pay out extra in money and the price of UAV Towers is discounted.
- Escapist
- Elevated downed, inclined, and crouch velocity.
- Primed
- Accuracy and time to purpose down sight is improved whereas leaping.
- Irradiated
- Whereas beneath the consequences of the fuel circle you progress quicker and take diminished fuel injury.
- Shrapnel
- Explosive injury delays enemy well being regeneration, slows enemy motion, and briefly disables tactical dash.
- Mountaineer
- Mechanic
- Decreased automobile restore time, elevated fueling velocity, and diminished gas consumption whereas driving non-aircraft autos.
Basic Changes
- Overkill
- This Perk has been eliminated solely and changed with a brand new a default habits:
- Gamers now have the choice to equip two Major Weapons always with out requiring a Perk.
By eliminating overkill we have now eliminated a long-standing friction the place gamers wanted to purchase their “overkill” loadout, or purchase a number of weapons from the buystation. With overkill on by default all the time – any loadout you create will be with the perks and weapons you want. Your freedom of alternative.
- Perk Unlocks
- All Warzone Perks are unlocked through participant development.
- Perks used for Customized Perk Packages have to be unlocked through the 1-55 stage participant XP development path.
- Perks unlocked by default at stage 1 embrace:
- Scavenger
- Battle Hardened
- Payout
- Flex (College)
We have taken a deep have a look at perks out there in Warzone. This contains rebalancing or redesigning current perks, creating new ones which can be re-introduced to Name of Obligation by way of MW3 and creating new ones bespoke to Warzone to offer gamers extra company and selection over their playstyle.
Adjusted Perks
- Ghost
- Blocks detection by UAV, enemy radar sources, and Heartbeat Sensors – now up to date to require motion to activate.
- Could be acquired through loot as a Stealth Plate Provider.
- Birdseye
- Your UAV Killstreak, Transportable Radar, or UAV Tower exhibits the heading of the enemy on your squad.
- As well as, enemy unsuppressed gunshots will present headings.
- Detects Ghosted Gamers.Could be acquired through loot as a Comms Plate Provider.
- Survivor
- Sooner revive velocity, diminished well being regeneration delay, diminished money misplaced on dying, and enemies that down you’re routinely pinged.
- Decreases Well being Regeneration time to 4 seconds, down from 7.
- Could be acquired through loot as a Medic Plate Provider.
Survivor and the Medic Plate Provider make for a particularly highly effective defensive choice that competes with Tempered – relying on which you worth most (well being or armor).
- Chilly Blooded
- This may negate the mark from Fight Scout.
- Battle Hardened
- Now reduces the consequences of Frangible bullets and skills.
- Double Time
- Will increase Tac Dash length and reduces refresh time.
- Not will increase inclined and crouch speeds.
- Scavenger
- As soon as once more offers an extra armor plate and money within the scavenger bag.
New & Returning Plate Carriers
- Plate Provider Perks
- Plate Carriers, beforehand known as Vests, discovered all through the match will now be related to one of many following 4 Perks:
- Tempered Plate Provider
- Contains results of the Tempered Perk.
- Medic Plate Provider
- Contains results of the Survivor Perk.
- Comms Plate Provider
- Gives the participant with results of the Birdseye Perk.
- Stealth Plate Provider
- Gives the participant with results of the Ghost Perk.
- Tempered Plate Provider
- Plate Carriers, beforehand known as Vests, discovered all through the match will now be related to one of many following 4 Perks:
Beforehand, some Plate Carriers shared some frequent options with a corresponding Perk, however not all. We have cleaned up this interplay so {that a} Plate Provider does precisely what a Perk does, and nothing else.
MOVEMENT
Spotlight
Motion and rotation alternatives on Urzikstan have been key focuses of its design. Within the new chapter of Warzone, Gamers will discover themselves with a number of Multiplayer Perks which can be merely enabled by default always:
- Tac Pads: Improves slide distance and permits for full ADS whereas sliding, together with elevated stance transition speeds.
- Commando Gloves: Allows reloading whereas working.
- Fast-Grip Gloves: Will increase your weapon swap velocity.
- Climbing Boots (Partial): Will increase climbing and mantling velocity side.
The above offers the inspiration of baseline motion in Warzone, this may be taken additional by layering on perks that amplify motion much more. As a reminder, the gear is provided always and by no means misplaced.
New Motion
- Tactical Stance
- A weapon stance that may be Toggled into, grants quicker mobility at the price of accuracy.
Returning Motion
- ADS Whereas Sliding
- Gamers can now purpose down sights and shoot whereas sliding as a default habits.
- As an enchancment, gamers can optionally toggle tac stance whereas sliding.
Adjusted Motion
- Bounce Modifications
- Bounce larger, quicker and bounce ADS faster. Decreased the slow-down when touchdown from the primary bounce and diminished the sprint-out delay after leaping.
- Slide Cancel
- Gamers can cancel a slide by leaping, sprinting or crouching once more. Doesn’t reset tactical dash and briefly pauses stamina regeneration.
- Slide Distance
- The space that Gamers journey whereas sliding is now impacted by the incline of the floor.
CONTRACTS
Returning Contracts
- Huge Recreation Bounty
- Gamers can activate this contract to position a bounty on a Participant from one of many highest performing squads within the match.
- Eliminating the goal participant will reward your squad with an immediately activated, 20-second lengthy Superior UAV.
- This new contract will reveal itself after the second circle.
- Scavenger
- Choose up this contract and you’ll be directed to open 3 particular scavenger caches. You can be given the placement of those caches 1 at a time. These caches comprise extra loot, a heightened likelihood for the availability sweep killstreak and Plate Carriers, with the ultimate chest dropping a randomly chosen Plate Provider 100% of the time.
Basic Changes
- Activation Laptop computer High quality of Life
- Gamers will now activate Contracts by interacting with bigger, extra simply identifiable laptops discovered all through the map.
- Activating a contract is finished immediately with no delay or animation.
- Up to date Contract Spawning
- Elevated the quantities of contracts spawned later right into a match.
- New Icons High quality of Life
- Contract icons have been up to date to be extra legible and shield-like in look.
- For higher accessibility, icons at the moment are coloured yellow, beforehand inexperienced.
Adjusted Contracts
- Bounty Contract
- Bounty now provides a single UAV ping across the bounty goal when the hunter staff kills them.
Gamers partaking with Bounty Contracts are all the time liable to being third-partied, so with that threat ought to come added reward for pushing a squad.
- Intel Contract
- The velocity at which the purpose is captured will now enhance for every extra squad member current.
- Most Wished Contract
- Surviving this contract will spawn a Excessive Worth Provide Crate which is able to all the time embrace a Gulag Entry Equipment.
Once more with threat ought to come rewards, our objective right here being that whether or not you’re the Most Wished goal or you’re pushing a Most Wished goal – the Provide Crate that drops on success is rewarding to all groups. This assured Gulag Entry Equipment additionally matches our philosophy of Contracts having clearly outlined rewards that gamers know they will purchase.
- Indicators Intelligence Contract Vondel Unique
- The passive revenue per participant is now 10 funds of $750 for a complete of $7,500 over 3 minutes and 20 seconds.
- The earlier complete amounted to $5,000 per participant
- The passive revenue per participant is now 10 funds of $750 for a complete of $7,500 over 3 minutes and 20 seconds.
PUBLIC EVENTS
New Public Occasions
- Restock Provide Sweep
- Restock now begins a private provide sweep for each participant when activated.
- Fly Purchase
- A brand new Public Occasion has flown into Urzikstan. At sure factors in a match, there’s a likelihood a number of Drones fly-in to drop extra Purchase Stations into the Warzone.
- When a Fly Purchase public occasion is triggered, 5 or 6 drones carrying transportable purchase stations fly from the fuel to random factors inside the present circle the place they drop a conveyable purchase station.
- The drones are impartial and will be shot down early, which drops the Purchase Stations instantly.
- The transportable purchase stations promote gadgets similar to a typical purchase station.
- The general public occasion can even have an opportunity of spawning in late recreation spawn circles after the Gulag has closed or Resurgence has ended, giving gamers a ultimate alternative to purchase again teammates.
- Strongholds
- Strongholds now have an opportunity to seem as one in every of a number of doable occasions initially of the match.
- Black Websites and Deserted Caches will stay in every match.
- When this occasion triggers, 4 Strongholds will spawn, down from 5.
- The time to seize a Stronghold has been diminished to 30 seconds, down from 90.
- The unique crate in strongholds that gamers captured and claimed their loadout has been up to date and break up into two elements.
- UAV Station: Now when gamers enter a stronghold they’ll see a field with a laptop computer and satellite tv for pc dish which now acts because the seize level.
- Loadout Locker: The loadout crate has been changed with a loadout locker. The locker will be present in the identical area because the UAV station and will probably be positioned in opposition to a wall of the room.
- Vacating the Stronghold will trigger it to routinely neutralize the UAV after 30 seconds.
- The Loadout Crate will probably be out there just for the squad that at present controls the Stronghold.
- Strongholds now have an opportunity to seem as one in every of a number of doable occasions initially of the match.
Adjusted Public Occasions
- Firesale
- Merchandise low cost elevated to 50%, up from 30%.
We felt that doing the psychological gymnastics of making an attempt to calculate 30% of a reduction of $3,000 (Spoiler: it’s $2,100) could possibly be simplified by merely updating to a 50% discount (merely $1,500) which additionally provides extra worth in rotating to a Purchase Station.
EQUIPMENT
New Tools
- Breacher Drone Deadly Tools
- Explosive drone that explodes on proximity to an enemy or on impression.
- Thermobaric Grenade Deadly Tools
- Cookable grenade. Creates a big explosion that stuns, leaves a fiery residue, and will increase lethality of explosives for a time frame.
- EMD Grenade Tactical Tools
- Applies a monitoring machine to enemies hit, revealing them in your staff’s minimap.
- Scatter Mine Tactical Tools
- Throw a subject of mines throughout a large space that detonates when enemies come inside vary.
Adjusted Tools
» Deadly Tools «
- Drill Cost
- By way of Wall max injury elevated to 160, up from 140.
- Stick Max Injury elevated to 200, up from 140.
- Claymore
- Max injury elevated to 170, up from 100.
- There’s a recognized situation the place Claymores will deal much less injury than meant.
- Frag Grenade
- Shut injury elevated to 251, up from 140.
- Mid vary injury elevated to 150, up from 105.
- Semtex Grenade
- Shut injury elevated to 200, up from 140.
- Far injury elevated to 105, up from 69.
- Thermite
- Tick injury elevated to 37, up from 15.
» Tactical Tools «
- Smoke Grenade
- Length diminished to 7.14 seconds, down from 9.25.
- Stim
- Stim now grants a slight enhance of motion velocity on activation (7%).
- Experimental Fuel (Tear Fuel)
- This may now deal steady injury to anybody standing within the fuel cloud.
- Offers 5 injury per second, 3 injury to these with resistance to fuel injury.
- If the participant is sporting a fuel masks it should as a substitute do injury to the outfitted masks, masks of their backpack, or any masks on the bottom..
- For the reason that injury brought on by this tactical is fuel, it may be countered with an outfitted Fuel Masks.
- This may now deal steady injury to anybody standing within the fuel cloud.
There’s been a long-standing disconnect between the Fuel Masks and Tear GasGrenade having no interplay. We have pivoted this so that there is one constant language – GAS IS GAS. This implies you should utilize a fuel masks to keep away from the consequences, however if you happen to’re with out you will take tick injury as if you happen to’re standing exterior the circle. The Warzone model of the grenade is renamed to Experimental Fuel to replicate the unknown nature of the lethal fuel gamers encounter every recreation.
- Shock Stick
- Injury elevated to eight per tick, up from 6 .
- Radius elevated to 4.1 meters, up from 3.1 meters.
- Snapshot Grenade
- Spotlight Length elevated to 1.65s up from 1.25s.
- Battle Rage
- Now additionally mitigates 10% of injury taken whereas beneath the consequences.
- The regen portion of the buff will be canceled early by taking injury. The injury discount results will stay for the length.
- Flash Grenade
- Now solely flashes targets wanting on the machine on the time of it exploding.
FIELD UPGRADES
New Area Upgrades
- Heartbeat Sensor
- Now categorized as a Area Improve
- Pulse each 2.5 seconds, down from 3 seconds. (Sooner!)
- Vary elevated to 55 meters up from 49.
With Heartbeat sensor shifting to the sphere tools slot we have given it an elevated vary and quicker ping fee – This transfer places it, and the newly enhanced Transportable Radar as efficient recon gadgets, whereas nonetheless permitting you to make use of your tactical slots for the lively engagement.
Adjusted Area Upgrades
- Transportable Radar
- Radar Pulse elevated to 76.3 meters radius, up from 38.1 meters.
- Armor & Ammunition Containers
- The delay on tools packing containers has been eliminated – they’ll now be interactable as quickly as they’re deployed.
KILLSTREAKS
New Tools
- Guardian
- A stationary turret that initiatives sound to disrupt and stun gamers in a line. Lasts for 50 seconds.
- Mosquito Drone
- An automatic drone that hovers in an space earlier than descending on a goal dealing injury.
- Will present up on the map with an icon and will be shot down.
VEHICLES
New Car
- Coyote
- Out there in Urzikstan throughout Battle Royale and Plunder modes is a powerful, lightly-armored new off street automobile, generally known as the Coyote. That is an open-air and agile desert automobile designed to grip the dunes and transfer rapidly. The mounted machine gun is greater than sufficient to take out the opposition in your path.
Basic Changes
- Car Begin Time
- The enter delay when coming into a automobile has been decreased by 50%.
- Helicopter Collision
- The injury profile on helicopters has been up to date to higher replicate the perceived collision whereas near different objects.
UI/UX
- Fight Document
- Gamers will launch Season 1 with a contemporary Fight Document, which is able to instantly start displaying statistics for Battle Royale.
- The Fight Data will roll out within the following phases:
- Season 1 – Battle Royale
- Season 2 – Resurgence
- Season 3 – Plunder
- Please observe that statistics for all modes will start monitoring on Season 1 launch and will probably be retroactively mirrored when the Fight Data go dwell.
- Icon Fade High quality of Life
- All in-world icons will now fade away when the Participant goals down sights for higher visibility throughout engagements.
- Improved Headshot Hitmarker High quality of Life
- Headshot hitmarkers have been improved for higher readability.
- This features a new sound impact.
- Up to date Icons High quality of Life
- Everything of the Tac Map has been up to date to higher serve you, with a wide range of simply distinguishable new icons.
- XP / Rating Occasions High quality of Life
- All Rating occasions at the moment are yellow
- Provide Field Visuals High quality of Life
- All Provide Containers have obtained a visible adjustment to convey worth extra clearly.
- Widespread – Army Inexperienced and Black
- Legendary – Orange and Black
- Reusable – Navy Blue
- Favourite – Customized Weapon Colour Magenta
- All Provide Containers have obtained a visible adjustment to convey worth extra clearly.
- Armor Plate Colour High quality of Life
- The colour of Armor Plates, each on the HUD and hit markers is now blue except affected by the Tempered Perk, by which case it should seem as orange.
- Nameplates
- Allied nameplates have had their visibility improved with a clearer define of the gamers title.
- This modification mirrors the enhancements made in MW3 Multiplayer at launch.
- Allied nameplates have had their visibility improved with a clearer define of the gamers title.
- Perk Package deal Icons High quality of Life
- Perk Packages whether or not outfitted or stowed now show the icons of the included Perks within the package deal for fast readability.
KNOWN ISSUES
Beneath is a listing of points that we’re conscious gamers will encounter on the launch of Season 1.
- The brand new Perk referred to as Flex at present seems as “College” within the menu.
- Resurgence Rotation map visible isn’t showing within the UI to indicate what map is at present lively.
- Gamers can briefly work round this by seeing the lively map within the matchmaking display screen.
- The AAR will present the default Calling Card as a substitute of the Calling Playing cards outfitted by the Participant.
- A Participant detonating a bomb drone might encounter an error in some situations.
- Though detailed within the patch notes above, Killcam pings won’t be lively till later into launch week.
- If a participant crashes out of Personal Match and is given the choice to rejoin, they won’t join.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.