Gotta say for the worth level I used to be pleasantly shocked by this good entry into the RTS area. Whereas at occasions the controls can really feel awkward and the interface might use just a little extra QOL (killing a construct in your queue, for instance) it greater than makes up for it within the simplicity of the “defend” possibility, the place you possibly can ship ships/your fleet to orbit a station or asteroid you’re mining with a easy contact. Works nice to supply a pleasant unfold or focus of ships in a zone. There are two sources you’ll be scavenging for, steel and water, that are used to construct and improve ships. You should definitely suck each final drop of water and scrap of steel on every degree, as you’ll be taking it with you in addition to your surviving ships to the subsequent degree after you’ve efficiently met the mission parameters . You’ll even be spending it to meta improve between ranges. There’s a full marketing campaign that’s damaged into areas that open as you play, together with a “resupply” space that may be farmed. I haven’t hit the higher restrict of fleet numbers but (why waste the sources?) however so far as ships, there are; probes, fighters, miners, cruisers, science and restore pods plus half a dozen or so satellites, together with a science station that upgrades items, so there actually isn’t all that a lot by way of choices, however the sport is extra about managing the sources and never essentially spamming your enemies, although that can also be an possibility. Every little thing that survives may be recruited for the subsequent degree, so protecting ships alive is pretty necessary. Controls are the one actual problem, if I’m gonna level something out, that and some High quality of Life issues like with the ability to save throughout a mission, or that there isn’t any sport velocity adjustment added so locusing a zone turns into a chore mid sport. However even with these small problem (which hopefully will get an replace) I’m nonetheless very a lot shocked by how a lot there may be for the small worth level. I might say it is a cool and largely realized sport that performs properly, appears nice and has some attention-grabbing options to some often troublesome mechanics. I’m hoping the Dev stays energetic and presents new content material (squadron formations or lengthy vary bomber items maybe?) and maybe tightens the already intelligent mechanics. Strong RTS! submitted by /u/munkeypunk |