- Crush & Inform’s third episode options Sweet Crush senior narrative designer Catt Mott, who talks about in-game collectible pins.
- We take a deeper dive into crafting pins and why they matter in a title like Sweet Crush.
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King’s vodcast-style collection Crush & Inform continues to spotlight design components behind Sweet Crush Saga and the folks concerned within the match-3 large’s success.
Immediately’s episode focuses on Sweet Crush pins, an in-game collectible system the place followers earn lifelike digital pins whereas taking part in.
For a deeper dive into the world of collectibles, the historical past of pins, and why they matter in a title like Sweet Crush, we communicate with the sport’s senior narrative designer Catt Mott.
“Sweet Crush pins are a collectible system inside the sport the place gamers can earn small digital enamel pins. They really feel like actual enamel pins, however inside the Sweet Crush world,” they clarify.
“Gamers see their total assortment in a devoted Pins tab. It exhibits the pins they’ve and those they’re nonetheless lacking. Though the pins aren’t customisable but, the gathering itself turns into a second of delight for gamers who wish to full an entire set.”

Invention and worth
Within the context of Sweet Crush’s 13-year historical past, its pin system is a comparatively new invention.
The collectible was launched in 2023 following a protracted interval of ideation and testing, from animations and sound design to how pins needs to be built-in. The latter facet meant taking a look at how gamers needs to be awarded with pin packs, the place they may view their collections, and what number of pins needs to be in every set.
“Pins give the workforce and our gamers an opportunity to discover particulars of the Sweet Crush world and its characters.”
Catt Mott
“The workforce knew gamers love celebrating their progress and wished one thing that felt distinctive to the sport relatively than going with playing cards or stickers. Many ideas have been explored, together with embroidered patches, collectible figurines and even snow globes, earlier than the workforce landed on enamel pins as essentially the most fascinating and enjoyable selection,” Mott shares.
“Pins have been a totally new kind of collectible for Sweet Crush Saga, so the workforce hung out validating each a part of the system.”
Mott notes that in their preliminary conception, the artwork workforce and narrative designers spent a whole lot of hours exploring how the digital equivalents of actual pins ought to feel and look.
“As a result of enamel pin particulars should be easy, clear and immediately recognisable, the workforce labored via many rounds of iteration from the earliest concept to launch.”

Contemplating this time funding, we ask how necessary collectibles actually are for a recreation like Sweet Crush, the place gamers have already got 1000’s of match-3 puzzles to finish and have carried out so for a few years earlier than pins have been launched. Mott solutions that collectibles “attraction to each kind of participant”.
They recommend Sweet Crush’s extra challenge-oriented gamers benefit from the race to finish a set inside its restricted interval of availability, whereas others discover amassing the rigorously crafted designs a extra “meditative” expertise. Every set has its personal theme and lasts for round 60 days, which Mott believes “provides focus with out including strain”.
“Individuals instantly started sharing screenshots of their collections on-line. Lengthy-time gamers handled pins as achievements that represented mastery, whereas newer gamers loved discovering one thing enjoyable and sudden.”

Moreover, every set affords varied rewards – with a grand prize for individuals who full your entire assortment and smaller rewards when incomes teams of pins alongside the best way.
If gamers get a replica pin, they are often transformed into ‘pin factors’ which may then be spent on treasure chests containing objects like boosters, feeding again into the primary gameplay loop.
Mott provides that the most important treasure chest additionally ensures at the very least one new pin the participant doesn’t but have.
Teamwork makes the pins work
From the start, creating pins has been a joint effort between many Sweet Crush departments, together with artwork, narrative design, stay ops, recreation design, UX, UI, audio, and product. In the end, they purpose to offer one thing “enjoyable and thrilling” for every type of Sweet Crush participant with out “including an excessive amount of friction to the sport expertise”.
“Many ideas have been explored, together with embroidered patches, collectible figurines and even snow globes, earlier than the workforce landed on enamel pins.”
Catt Mott
Two years on from their introduction, groups nonetheless work collectively intently to make sure every set of pins has a cohesive theme and is easy to grasp “whereas nonetheless feeling particular”.
Mott notes how narrative designers give you ideas, and the way artists undergo iterations of designs to create art work which balances realism and ease for cell display shows.
In the meantime, translators give you a whole lot of names for the pins in additional than twenty languages, and the design and product groups implement all the things in-game while making certain the pins work accurately with each different characteristic.
“Pins give the workforce and our gamers an opportunity to discover particulars of the Sweet Crush world and its characters, like taking a peek into the Sweet City Museum, for instance,” provides Mott.
Sure themes present Sweet Crush’s characters in distinctive eventualities, just like the Scorching Fudge Springs set which depicts them on a spa break, or the Profession Swap set the place they’re seen attempting out new jobs. These are amongst Mott’s private favourites, in addition to the Wonderful Azulejos set impressed by Iberian tile work.
Then different themes observe the real-world seasons, such because the Journey Adventures pin assortment this summer time. This set showcased what the Sweet Crush characters would possibly do on vacation.
“The upcoming Winter Wonders exhibits some occasions and actions that happen in Sweet City through the winter months,” Mott teases.
General, gamers’ response to pins has been “extraordinarily constructive”.
Seeing gamers exhibit their accomplished units on-line has confirmed to the King workforce that this collectible characteristic is resonating, “connecting with many various kinds of Sweet Crush gamers”.
Alongside Crush & Inform’s second episode, we spoke with software program engineer Tobi Ibikunle about Saga Adventures.








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