BioWare has revealed why companions can’t be managed in Dragon Age: The Veilguard. regardless of this being a key a part of the expertise in earlier video games. Regardless of lowering the variety of companions to make up the get together from three to 2, the developer felt like controlling companions in Veilguard was changing into detrimental to the participant’s expertise.
Dragon Age: The Veilguard companions have been too technically demanding
Companions have develop into an important a part of the expertise in The Veilguard to the purpose the place gamers “actually can’t save the world with out these characters.” Nevertheless, BioWare needs gamers to fall into the position of the brand new playable character Rook and concentrate on his actions, which creates some issues.
Recreation director Corinne Busche instructed Edge journal that Dragon Age: The Veilguard “is a a lot greater actions-per-minute sport. It’s extra technically demanding on the participant. So once we tried permitting you full management of your companions as properly, what we’ve discovered is it wasn’t really including to the expertise. In truth, in some methods, it was detrimental, given the demanding nature of simply controlling your individual character.” She added that gamers have been “extra engaged than ever” when management over get together members was eliminated.
Gamers will nonetheless have the ability to have some say in how companions behave throughout fight, although. Busche used returning companion Lace Harding for instance: “She’s received her personal behaviors; how she prioritizes targets, whether or not she will get up shut and attracts aggro or stays additional again at vary. However you’ll have the ability to direct her in fight by activating her skills from the wheel.”
The shortage of management over characters does have some advantages. Companions can proceed to have their very own lives and paths on the planet. They’ll have their very own story arcs with totally different villains and characters unfold all through the sport’s areas. Gamers can come upon these cases; you could find Neve investigating an abduction case in Minrathous, for instance. Gamers can have interaction with these story arcs, but when they don’t, the arcs would possibly resolve on their very own with results on the story and character relationships sooner or later.