Sq. Enix and Closing Fantasy XVI developer Artistic Enterprise Unit III have been open concerning the recreation spanning a long time of protagonist Clive Rosfield’s life for years. It’s an fascinating side of this story as a result of it speaks to how broad its horizons may be. What begins as a revenge story will develop into one in every of conflict, its results on folks, and in the end, Valisthea’s place in a combat between Eikons, Dominants, and extra over crystals.
It additionally means we’ll be seeing lots of Clive’s life. Throughout my cowl story journey, I performed a number of of FFXVI’s opening hours, a lot of which befell prior to now, when Clive is simply 15 and his youthful brother Joshua even youthful. I discovered loads about their relationship with one another in addition to with their dad and mom, and extra I gained’t spoil right here. However I additionally flashed ahead to a 28-year-old Clive to meet up with him years after a deeply traumatic childhood occasion, and CBUIII and Sq. Enix say we’ll go even additional into Clive’s life, into his 30s.
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I requested FFXVI inventive director Kazutoyo Maehiro concerning the choice to have the sport span a long time of the protagonist’s life and the challenges that include it. To my shock, he stated there weren’t many.
“General, I don’t assume there have been too many challenges when writing Clive’s story,” Maehiro says. “I knew the place I wished to take it and was in a position to create the story pretty rapidly, specializing in that revenge however then additionally exhibiting the remainder of this life.”
Maehiro stated the true problem was writing about issues that take a very long time in real-life, like wars, that are central to FFXVI’s story.
“The story ended up being one thing that may happen over an extended time frame,” he says. “In a novel, that’d be very simple to do since you simply write about it and you then go to the subsequent chapter and 10 years have handed. However while you’re doing that in a recreation, and also you need folks to play these items, that requires creating property and creating issues for the tip recreation, and that takes growth prices and time as properly.
“And so in all probability the largest problem was taking this story that spent so a few years and reworking it and translating it into one thing that gamers might play in real-time, but in addition get the sense that point has handed at low dev prices.”
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He says that creating one mannequin – say, Clive’s youthful mannequin – might take anyplace from one to 2 years. And FFXVI has at the very least three Clive fashions. Add in all the opposite characters that age over time , and people hours begin to add up.
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I didn’t get to see any of Clive in his 30s, however I’m excited to see how he differs each as a story character and a controllable one in comparison with the youthful variations of himself. Happily, now we have just below a month to go as a result of FFXVI hits PlayStation 5 on June 22.
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