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Flintlock: The Siege of Dawn Dev Talks Visual Design, Pacing, and Soulslike Inspiration

April 8, 2024
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Whereas there are fairly just a few Soulslike video games in the marketplace, the style remains to be primarily related to the corporate that popularized it. Nevertheless, Flintlock: The Siege of Daybreak hopes to set itself aside by exploring an underutilized subgenre of fantasy fiction. The motion RPG attracts inspiration from Napoleonic France, New Zealand geography, and historic Mesopotamia.

Flintlock: The Siege of Daybreak’s colourful world units it aside from different Soulslike video games

Their hauntingly stunning environments as a lot outline video games like Darkish Souls and Elden Ring as their brutal problem. Nevertheless, Flintlock intentionally units itself aside by buying and selling a dismal ambiance for one thing extra colourful. “The intention was for us to suggest one thing that we predict brings the style additional, to have one thing that may feel and look a bit totally different from the standard video games in it,” Artwork Director Marie-Charlotte Derne instructed The Loadout. “That is additionally a chance for us to play with these ranges of shade and brightness.”

Flintlock: The Siege of Dawn gameplay

Developer A44’s residence nation of New Zealand additionally considerably influenced the sport’s visible design. “We deliberately strayed away from the extra basic illustration of alpine environments.” As an alternative of northern Europe, A44 Video games based mostly Flintlock’s snowy areas on the glacier of southern New Zealand. Gamers will even discover Turkish-inspired bazaars and uncover statues based mostly on depictions of Mesopotamian gods. The sport’s world can also be extra technologically superior than most fantasy video games, that includes clothes and weapons from early Nineteenth-century France.

Lastly, whereas Derne is the sport’s artwork director, she additionally talked slightly in regards to the tempo of Flintlock’s gameplay. In spite of everything, there wouldn’t be a lot level in crafting a phenomenal sport world if gamers don’t have time to understand it. “It’s essential to say that, sure, the sport is about rhythm and pacing throughout fight,” Derne defined, “but it surely’s additionally about pacing between encounters. We don’t need you to be full-on on a regular basis, so we’re additionally creating these pockets of contemplation and house for the participant to regroup, suppose, after which go into the subsequent encounter refreshed.”



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Tags: DawndesignDevFlintlockinspirationPacingSiegeSoulslikeTalksVisual
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