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A few weeks ago I recruited a handful of closed testers here. Their feedback built most of what's in this update a tutorial, skeleton archers whose arrows you can actually sidestep, necromancers that buff the horde around them, and about thirty other fixes. It's now in open early access: anyone can install it, no DMs, no tester list. SLORP is a 3D horde survival roguelike. Hundreds of skeletons, one of you. Your weapons fire themselves your whole job is where to run. A run fits in a bus ride. You are supposed to die; the gold is permanent and the shop makes every next run stronger. What I think makes it worth your storage:
Honesty section, because you'd ask anyway: it's free; there are optional rewarded ads (revive, double gold always your call) and full-screen ads capped at one per 7 minutes, never in your first 3 runs. The AGAIN button is never behind an ad and never will be. IAP is gems and remove-ads, nothing pay-to-win. What I want from you: tell me what confused you in your first five minutes, which character feels broken (either direction have to unlock them have fun), and anything that made you want to quit. I ship fixes daily but for the early access I am thinking weekly so I can spend time making impactful changes unless you guys find something bad that being said closed-tester feedback has driven basically every patch so far. 📱 Install: https://play.google.com/store/apps/details?id=com.pocketslop.slorp submitted by /u/tgif3 |